Tiny Tina's WonderlandsSalt and Battery
Batter up!
- ContentGlutton's Gamble
- Weapon TypeMelee
- RarityLegendary
- ManufacturerBonk
- Elements
Salt and BatteryAll Details
Salt
Each strike with the Salt & Battery increases its Crit Chance by 20%.
When scoring a critical hit its Crit Chance is reset to 0%.
Battery
Scoring a critical hit with the Salt & Battery spawns a Dagger Storm, that lasts 6s.
The Dagger Storm continuously deals [weapon element] Damage and periodically throws out daggers in all directions that deal [weapon element] Splash Damage on impact.
- Elements
- Listed Projectiles
- Shot Cost
- Weapon Partsvariantsfixed parts
- Enchantmentpossiblenone
- Splash Anointspossiblenone
Salt and Battery - Hilt Mods
The Salt and Battery has 0 or 1 of these 8 equally common Hilt Mods:
Note Caustic only occurs on elemental Salt and Battery.
- Amp'd Melee strikes amplify your next 3-shots by 50.0% for 10s.
- Archmage Melee strikes restore 5.0% Spell Cooldown.
- Ancient Melee strikes restore 5.0% Action Skill Cooldown.
- Warrior Melee strikes stack +8.0% Damage Reduction and Melee Damage up to 5 times. Each stack lasts 10s.
- Vampire Melee strikes restore 10.0% Max-Health and Max-Ward.
- Rampage Melee strikes stack +10% Melee Crit Chance. Melee Crits resets this Bonus.
- Echo Melee strikes deal +10% Bonus Damage of all your Non-Melee Damage dealt over the last 10s. Each strike resets this Bonus.
- Caustic Melee strikes grant +30% Status Effect Damage and Chance for 10s.
Weapons usually get one part per group, but sometimes multiple or none. Numbers in the top-right indicate the range of parts a group can have.
Parts usually have equal drop chances, or it's indicated nearby.
Element0-1
- Fire10%
- Shock10%
- Poison10%
- Cryo10%
- Dark Magic10%
Head Mod1-2
- Blade_3A75%+10% Damage
- Blade_3B75% + [Ele]+10% Status Chance
Hilt
- Hilt_1[Element]+10% Status Chance
- Hilt_2[Element]+10% Status Damage
- Hilt_3+10% Damage