Increases your Gun Damage.
The longer Iron Cub is active, the greater this bonus.
Gun Damage: +0.5% /s
Max Stacks: 99
Iron Cub spawns with an extra Assault Rifle, dealing Fire Skill Damage.
On Action Skill Start and End, Iron Cub creates a large explosion, dealing Radiation Area Skill Damage.
When you or Iron Cub deal Status Damage to an enemy, Iron Cub's Armor is restored.
Max-Armor Restored: 12%
You summon Iron Cub equipped with duplicate weapons from the remaining skill slot.
Iron Cub follows you and attacks nearby enemies dealing reduced damage.
Salamander now fires 3 fireballs, dealing increased Fire Area Skill Damage.
The 1st fireball leaves a Fire Area on impact, dealing Fire Damage for 3s.
Damage: +100%
Converts Salamander to Corrosive Damage and increasing its Melt Damage.
Melt Damage: +125%
Converts Minigun to Area Skill Damage, increasing its Damage but reducing its Fire Rate.
Minigun Fire Rate: -66.7%
Minigun Damage: +232%
Reduces Salamander’s Fuel Drain.
Also, damaging an enemy with Salamander increases your Movement Speed for 3s.
Fuel Drain: -25%
Move Speed: +50%
Converts Minigun to Cryo Damage, reducing Fuel Drain, and Heat per Shot.
Fuel Drain: -40%
Cryo Efficiency: +20%
The Salamander fires a medium range flame that burns enemies, dealing Fire Skill Damage.
Increases Minigun Damage as heat increases and you can fire longer before it overheats.
Damage: up to +80%
Minigun Max-Heat: +35%
The Minigun fires bullets, dealing Physical Skill Damage. Prolonged firing overheats the Minigun, requiring a brief cool-off.
Rocket Pod now fires a Nuke that explodes on impact, dealing Radiation Area Skill Damage. Each shot requires reloading.
Damage: +500%
Rocket Pod now fires 6 lower damage Rockets at once. Enemies damaged by these Rockets take increased Damage for 5s.
Damage: -74%
Enemy Damage Taken: +15%
The V-35 now fires a 5-round burst and gains increased Reload Speed but reduced Damage.
Reload Speed: +25%
V-35 Damage: -18.5%
Rocket Pod now fires homing rockets and has increased Reload Speed.
Hold [Fire] while aiming at enemies to place up to 6 marks on enemies. Releasing [Fire] launches homing rockets at these targets.
Reload Speed: +25%
Every 7th shot with the V-35 is a Singularity Grenade that pulls in nearby enemies and explodes, dealing reduced damage.
Singularity Grenade Damage: -44%
The Vanquisher Rocket Pod fires rockets in a 3-Round burst that explode on impact, dealing Physical Area Skill Damage.
Increases the V-35's Direct Hit Damage.
Direct Hit Damage: +35%
The V-35 launches arching grenades that explode after 3 bounces or on enemy impact, dealing Physical Area Skill Damage.
Reduces Bear Fist Damage and Fuel Drain but it can now Rapid Punch, dealing Bonus Shock Damage.
Bear Fist Damage: -33.3%
Fuel Drain: -40%
Bonus Shock Damage: +60%
Bear Fist now fires its hand at long-range, pulls an enemy to you, and deals Shock Skill Damage.
Bear Fist deals Bonus random elemental Area Damage.
Bonus [Element] Damage: +35%
Enemies damaged by Railgun, chain reduced Shock Damage to nearby enemies.
Chain Damage: -30%
The Bear Fist extends to hit a single target at close range, dealing Physical Skill Damage.
Converts Railgun to Fire Damage, but increases its Fuel Drain.
Fuel Drain: +80%
The Railgun fires beams dealing Shock Skill Damage.
The Railgun needs to recharge after every shot.
Equips Iron Bear with a mannable Turret.
While manned, Iron Bear and its rider deal increased Damage.
Iron Cub always deals increased Damage instead.
Bear Damage: +50% (twice)
Turret Damage: +50%
Cub Damage: +20%
After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.
When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.
Duration: 15s
Note:
Exiting Iron Bear treats your Action Skill as ended.
Iron Bear gets equipped with a Bubble Shield and increased Damage Reduction.
The Bubble Shield is not weak to any Element.
Iron Cub receives increased Damage Reduction.
Bear Max-Shield: 50% of Max-Health
Bear Shield Recharge Delay: 5s
Bear Damage Reduction: +25%
Cub Damage Reduction: +50%
Killing an enemy stacks Gun Damage for you, Iron Bear/Cub, and allies but reduces your Fire Rate for a short time.
Max Stacks: 3
Stack Duration: 15s
Auto-Bear doesn't benefit.
Activating your Action Skill increases the Team's Shield Recharge Rate and sets Recharge Delay to 0 for 2s.
On Action Skill End you gain increased Damage Resistance and your Recharge Delay is set to 0 for 5s.
Team: Recharge Rate: +25%
Damage Resistance: +50%
When your Shield breaks it instantly restores a portion and you gain increased Gun Damage for a long time.
Your Shield needs to fully Recharge for this effect.
If your shield breaks while Iron Bear/Cub is active their Left-Arm receives this bonus.
Max-Shield Restored: 40%
Gun Damage: +30%
Duration: 30s