Press [Action Skill] to summon 2 Digi-Clones to fight and die for you.
Digi-Clones passively lose health and when they die, a new one is summoned near you.
Hold [Action Skill] to end Expendable Assets early and refund a portion of its cooldown.
Duration: 40s
Cooldown: 40s
Killing an enemy during Expendable Assets extend its Duration. This has diminishing returns.
Increases your Maximum Health and your clones lose less Health over time.
The longer your clones are alive the more Damage they deal.
Increases your Magazine Size and Grenade Damage. The lower your grenade supply the greater these bonuses.
Your clones gain a copy of your Shield with its Effects.
Killing an enemy restores your and your clones Health. Clone kills also trigger this skill.
Killing an enemy grants you a Cache Stack.
Throwing a grenade while having 4 Stacks, consumes all stacks instead of grenade ammo.
Jack will occasionally Inspire you with words of greatness that have no effect.
Improves Maximum Shield, Shield Recharge Rate, and Shield Recharge Delay.
Pressing [Action Skill] once per Expendable Assets causes your Clones to throw your equipped grenade in their current direction.
Increases your Fire Rate and your Clones get a chance to fire an extra Corrosive Shot.
The fuller your health the greater these effects.
While Expendable Assets is on Cooldown, you gain Maximum Shield and Health Regeneration.
Your bullets* deal Bonus Damage to enemies below 40% Health.
This bonus increases if you hit an enemy for the 1st time.
*Multi-bullet weapons: Only 1 bullet gets bonus.
When a Clone dies, you and your clones gain stacking Gun Damage. You lose all stacks when Expendable Assets ends.
Max Stacks: 10
Killing an enemy increases your Gun Damage and Crit Damage for a short time.
Duration: 7s
When a Clone dies or an ally enters Fight for your Life, you gain stacking Health Regeneration for a short time.
Max Stacks: 10
Stack Duration: 10s
When a Clone dies, you gain a Commitment Stack. While an ally is in Fight for your Life you constantly gain Commitment Stack, but quickly lose them when they leave Fight for Your Life.
Each Commitment Stack increases your Fire Rate and Reload Speed.
Max-Stacks: unlimited
Stack Duration: 6s
Fire Rate: +2% /stack
Reload Speed: +4% /stack
Killing an enemy restores a Shield and increases your Movement Speed for a short time.
Duration: 7s
When a clone or ally takes damage, you gain an Accountability Stack. When you take damage, you lose half of all stacks. When you enter Fight For Your Life you lose all Stacks.
Each Accountability Stack increases your Fire Rate and Reload Speed.
Max Stacks: 50
Fire Rate: +1% /stack
Reload Speed: +2% /stack
When a clone dies, he creates an explosion, dealing Explosive Damage to nearby enemies.
The next clone will spawn with less health.
Killing an enemy increases your Fire Rate, Reload Speed, Accuracy, and Gun Damage for a short time.
Duration: 7s
You can now use Expendable Assets in Fight For Your Life.
Also, when a clone spawns he creates a Shock Nova, dealing Shock Damage to nearby enemies.
You deflect some of your damage taken to your clones.
Clone deaths count as your kills.
This triggers your Kill Skills and can grant you a Second Wind once per Expendable Assets activation.
Increases your Weapon Swap Speed.
Swapping guns stacks Fire Rate.
You lose all stacks if you don't swap guns for 10s.
Max Stacks: 4
Shooting an enemy applies Compound Interest to the target, that accumulate over 5s.
Shooting the target with a different Gun consumes Compound Interest and deals Explosive Damage.
This skill only works with Bullets or Lasers.
Throwing a grenade has a chance to Reload all equipped weapons.
Picking up money stacks Gun Damage. You lose all stacks upon death or spending money.
Max Stacks: 999
Gun Damage: +0.25% /stack
Each equipped Hyperion Item increases your Accuracy and Crit Damage.
Pressing [melee] to fire Shock lasers from your wrists.
Cooldown: 20s
Increases your Fire Rate.
The fewer bullets you cumulatively have in all your gun magazines, the greater this bonus.
Killing an enemy gives you a chance to not consume ammo for a short time.
Launchers have half the chance.
Duration: 7s
Slamming, shoots out a Cone of Lasers in front of you.
Grants the Team passive Health Regeneration.
Swapping guns grants the new gun a bonus based on the previous gun manufacturer.
DAHL: +50% Recoil Reduction
Hyperion: +30% Accuracy
Jakobs: +30% Gun Damage
Maliwan: +25% Bonus [Element] Damage*
SCAV: +35% Mag Size
Tediore: +35% Reload Speed
Torgue: +25% Bonus Explosive Damage
Vladof: +35% Fire Rate