Applying a Status Effect stacks Elemental Damage for a short time.
Max Stacks: 10
Stack Duration: 10s
Elemental Damage: +2.5% /stack
You summon a Plaguestorm at the target location, dealing Poison Status Effect Damage over time in an area.
The Plaguestorm periodically unleashes Elemental Bolts at random enemies below, dealing random elemental Ability Damage. Elemental Bolts can't apply Status Effects.
A percentage of your Non-Ability Damage dealt is stored. Elemental Bolts consume the stored damage and evenly divide it among damaged enemies.
Duration: 20s
Cooldown: 60s
Damage stored: 25% of Damage dealt
You summon a Bog Totem Companion at the target location.
The Bog Totem periodically spawns Elemental Bog Spirits that seek out nearby enemies, exploding on impact and dealing Ability Damage. The Spirit's Element is based on your currently equipped Gun when activated.
Killing an enemy restores 10% of the Bog Totem's Duration. Pinging an enemy will cause your Bog Totem to target them.
Duration: 15s
Cooldown: 45s
Charges: 2
Max Totems: 4
Increases your Status Effect Chance and Duration.
Gun Critical Hits have a chance to create a homing Poison Bog Spirit.
The Bog Spirit seeks out a nearby enemy and explodes on impact, dealing Poison Ability Damage based on the Critical Hit.
Bog Spirit Chance: 20%
Increases your Fire Rate.
Swapping your Gun, doubles this bonus for a short time.
Duration: 5s
Increases your Damage Dealt.
The fuller your Ward the greater this bonus.
Applying a Dark Magic Status Effect grants you stacking Spell and Ability Damage.
Max Stacks: 3
Stack Duration: same as Dark Magic Status Effect
Dealing Poison Damage has a chance to create a Water Nova, Soaking all nearby enemies.
Chance: 10%
Soaked enemies take +50% Lighting and Frost Damage, but -50% Fire Damage for 10s.
Applying a Lightning Status Effect grants you stacking Movement Speed and Ward Regeneration.
Max Stacks: 3
Stack Duration: same as Lighting Status Effect
Applying a Frost Status Effect grants you stacking Melee Damage and Crit Chance.
Max Stacks: 3
Stack Duration: same as Frost Status Effect
Applying a Fire Status Effect grants you stacking Gun Damage and Spell Cooldown Rate.
Max Stacks: 3
Stack Duration: same as Fire Status Effect
Applying a Poison Status Effect grants you stacking Crit Damage, Companion Damage, and Skill Cooldown Rate.
Max Stacks: 3
Stack Duration: same as Poison Status Effect
Increases your Maximum Ward, but decreases Maximum Health.
Additionally, Dark Magic's Life Leech now restores Ward instead of Health.
Max-Ward: +30%
Max-Health: -30%
Applying a Status Effect has a chance to spawn a Spirit Swarm Companion that seeks out nearby enemies dealing elemental Damage over time based on the applied Status Effect.
Applying a new Status Effect extends the Spirit Swarm's Duration. Higher Damage Status Effects replace the Spirit Swarm's Damage Type.
Pinging a new enemy redirects the Spirit Swarm.
Duration: 10s
Extra Duration: +1.5s
Damage: same as applied Status Effect