Press [action-skill] to start your Buzz Axe Rampage.
During Rampage you gain increased Melee Damage and Move Speed, but can't sprint*.
Killing an enemy instantly restores 100% Health.
Taking damage decreases Rampage's Cooldown.
Base Melee Damage: +400%
Move Speed: +40%
Duration: 15s
Cooldown: 120s
*Activating Buzz Axe Rampage while sprinting maintains the sprint speed.
You gain increased Magazine Size for each Bloodlust stack.
Damaging an enemy stacks Bloodlust.
Stacks start to decay after 1s of not dealing damage.
Max Bloodlust Stacks: 100
Stack Duration: 7s
Killing an enemy increases your Weapon Swap Speed for each Bloodlust stack.
Damaging an enemy stacks Bloodlust.
Stacks start to decay after 1s of not dealing damage.
Max Bloodlust Stacks: 100
Stack Duration: 7s
While Buzz Axe Rampage is active, you gain increased Damage Resistance for each Bloodlust stack.
Each Kill during Buzz Axe Rampage rewards extra Bloodlust stacks.
While holding an Assault Rifle in Fight for your Life you gain increased Gun Damage for each Bloodlust stack.
Killing an enemy with bullet damage increases your Melee Damage and reduces Grenade Fuse Time per Bloodlust stack for a short time.
Duration: 7s
Killing an enemy with Grenade, Rocket or Shield-Nova Damage increases your Gun Damage per Bloodlust stack for a short time.
Enemies killed this way have a greater chance to drop grenade ammo.
Duration: 7s
Your thrown buzz axes now have Dynamite attached to them.
The thrown Dynamite Buzz Axe deals Normal Grenade Damage and explodes on impact, dealing Explosive Grenade Damage.
Both are boosted by Roid Damage, but only the direct hit benefits from Melee Damage.
Getting a Melee Kill increases your Grenade Damage per Bloodlust stack for a short time.
Additionally, Melee Kills rewards extra Bloodlust stacks.
Duration: 7s
Each Bloodlust stack extends your Buzz Axe Rampage Duration, upon activation.
Killing an enemy increases your Reload Speed for each Bloodlust stack.
Duration: 7s
Killed enemies trigger a matching Elemental Nova explosion after a 1.5s delay.
Fire kills trigger a Fire Nova already after a 0.75s delay. Physical kills trigger an Explosive Nova.
Bloodlust stacks and any Overkill Damage boost the Nova Damage.
Bonus Nova Damage: +5% /stack
Increases your Melee Damage.
While your Shield or Magazine is empty you gain further Melee Damage.
Upon death, you drop a free grenade.
Enemies killed by this grenade reward 2×XP.
Increases Maximum Health and Shield Recharge Delay.
Increases your Shield Recharge Delay.
Additionally, while your Shield is empty you gain increased Fire Rate.
You can now take Friendly-Fire Damage.
Taking damage reduces Rampage's Cooldown. Taking health damage doubles that bonus.
A percentage of Overkill Damage restores your Health.
The lower your health, the higher the percentage.
Fight For Your Life is replaced with Light the Fuse.
During Light the Fuse you can move normally, but with a timed dynamite bundle in hand.
Killing an enemy grants you a Second Wind.
Gaining a Second Wind with the dynamite explosion increases your Movement Speed for remaining duration of Light the Fuse.
Move Speed: +40%
You deal increased Explosive Damage.
This Bonus is doubled while in Fight for your Life.
You now instantly Revive teammates, but reviving someone puts you in Fight for your Life.
You may instant revive only once each time Buzz Axe Rampage is on Cooldown.
Additionally, increases your Fight for your Life Duration.
Fight for your Life Duration: +50%
Taking direct health damage from an enemy stacks Salt the Wound. Stacks start to decay after a split second without gaining new stacks.
Each stack increases your Melee Damage.
While holding a Shotgun you gain increased Gun Damage for each Stack.
Max Stacks: 20
Increases your Melee Damage.
You now have a 12% chance to hit yourself with Melee Attacks.
Activating Buzz Axe Rampage when below 33% Health, transforms you into a Badass Psycho Mutant and Restores 100% of your Health.
During the Badass Rampage, you gain increased Melee Damage and Damage Resistance.
When you return to normal, your Buzz Axe Rampage is instantly recharged.
Melee Damage: +100%
Damage Resistance: +100%
Increases your Burn Damage.
This Effect increases further while on fire.
Igniting an enemy has a chance to also light you on fire for 5s.
Killing an enemy increases your Status Effect Chance.
Igniting an enemy has a chance to also light you on fire for 5s.
Duration: 7s
While on fire you gain increased Damage Resistance.
Increases your Melee Damage and Gun Damage for all weapon types except Snipers.
But decreases your Crit Damage and Melee Crit Damage.
While on fire, these effects are tripled.
Dealing Status Effect Damage to an enemy stacks Fire Rate and Magazine Size.
Stacks decay after a short time of neither being on fire nor dealing Status Effect Damage to an enemy.
Max Stacks: 20
Decay Delay: 2s
All Status Effects you apply have a chance to light you on fire for 5s.
The Self Ignite Chance is the combined Chance from Burn, Baby, Burn and Fuel the Fire.
Melee attacks have a chance to Ignite enemies.
Being on fire improves your Reload Speed, Accuracy and Recoil.
Increases the duration of all Burn Effects on you.
Your Burn Effects on enemies have a chance to reignite after 4.5s.
Pressing [melee] causes you to breathe fire in a cone in front of you.
Cooldown: 15s