Press [action-skill] to summon Deathtrap (DT) to fight for you.
Duration: 60s
Cooldown: 60s
Increases your and Deathtrap's Maximum Health.
While Deathtrap is active, if you or Deathtrap kill an enemy, Deathtrap's Duration is extended, and both of you gain stacking Melee Damage.
All stacks are lost when Deathtrap goes away.
Extra Duration: +5s
Max Stacks: unlimited
Melee Damage: +4% /stack
Deathtrap creates an explosive blast with Radius falloff, dealing Explosive Damage to nearby enemies.
Cooldown: 25s
Explosive Skill Damage: 187.2 × 1.13Level
Deathtrap gains a copy of your Shield with its Effects*.
Whenever Deathtrap kills an enemy or you kill an enemy with a Critical Hit, a Shock Storm spawns at the enemies location dealing Shock Damage to enemies within for 2s.
Shock Skill Damage:
1.13Level × (8 + 0.16 × Level) × Points × 0.1
Increases your and Deathtrap's Melee Damage.
Deathtrap shoots a slow energy orb at an enemy.
Shooting the orb explodes it, dealing Shock Grenade Damage with radius falloff to enemies.
Cooldown: 40s
Shock Grenade Damage: 223.2 × 1.13Level
Shooting Deathtrap with an elemental gun charges him with that element, causing his melee attacks to deal +200% Bonus Damage of that element.
Killing an enemy or fully emptying your magazine during combat grants you an Anarchy stack.
Each Anarchy stack increases Gun Damage but decreases Accuracy.
All Anarchy stacks are lost by prematurely reloading or quickly decay in Fight for your Life.
Gun Damage: +1.75% /stack
Accuracy: -1.75% /stack
Max Anarchy Stacks: 150
Deathtrap spins and lashes out with a flurry of 9 attacks within 1s.
Cooldown: 12s
Press [melee] to slash twice at an enemy, dealing Physical Melee Damage. Each Anarchy Stack increases the Melee Damage of the slashes.
This attack consumes 1 Anarchy stack.
Additionally, each slash restores 25% of your Missing Health.
Melee Damage: +0.6% /stack