Activating an Action Skill causes you to become Enraged, adding Bonus Frost Damage to all your damage dealt.
Enrage Duration will not deplete while an Action Skill is active and ends if you enter Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.
Bonus Frost Damage: +10%
Enrage restore: +35%
Enrage Duration: 15s
You leap to an area, dealing Frost Ability Damage to nearby enemies upon landing.
Any non-Boss enemy below 20% Health is instantly executed. Killing an enemy with Feral Surge, resets its cooldown.
Cooldown: 32s
You start spinning your Melee Weapon around, dealing Melee Ability Damage to nearby enemies.
Also, increases your Movement Speed and grants Slow Immunity for a duration.
Duration: 6s
Cooldown: 24s
Movement Speed: +20%
Attack Frequency: 0.35s
Damage: 35% of Melee Weapon
Increases your Melee Damage and Enrage Duration.
You gain passive Health Regeneration.
While Enraged, you gain extra Health Regeneration.
You deal increased Damage to Slowed Enemies.
The closer an enemy is to being Frozen, the greater this bonus.
Increases your Damage dealt and Damage Resistance.
The closer the enemy, the greater these bonuses.
Increases your Reload Speed and Weapon Swap Speed.
While Enraged, this effect is doubled.
Increases your Movement Speed and Frost Efficiency.
While Enraged, this effect is doubled.
A portion of your Ward is transformed into Health. Your Ward is now considered full at 50%.
Ward Capacity: -50%
Max-Health: +75% of Max-Ward
Killing an enemy restores Health and extends your Enrage duration.
Increases your Maximum Health and Area Damage.
Dealing damage in Save Your Soul, extends its duration. The extra duration decreases over time.
Killing an enemy while in Save Your Soul will cause you to become Enraged.
Each Melee Attack has a chance to create a Frost Nova, dealing Frost Ability Damage to nearby enemies. The Frost Nova can't Critically Hit.
Nova Chance: 20%
Increases your Fire Rate and Melee Attack Speed.
While Enraged, this effect is doubled.