You are joined by a flying Wyvern Companion that attacks enemies with its claws and Fire Breath.
Your Companions also receive your Damage Bonuses.
Fire Breath Cooldown: 21s
Respawn Time: 30s
You hurl your Hammer, dealing Lightning Melee Damage to enemies along its path.
It sticks on impact and continuously deals Lightning Ability Damage to nearby enemies.
You can recall the Hammer to end the Skill early and refund a portion of its cooldown.
Along its return path the Hammer also deals Lightning Melee Damage.
Duration: 8s
Cooldown: 21s
You slam your Hammer into the ground, dealing Fire Melee Damage and creating a massive Fire Nova, dealing Fire Ability Damage to nearby enemies.
Cooldown: 25s
Your guns and Wyvern Companion deal Bonus Fire Damage.
Your melee attacks and Wyvern Companion deal Bonus Lighting Melee Damage.
You and your nearby allies gain increased Elemental Damage.
Increases your Skill Cooldown Rate.
The fuller your Ward the greater this bonus.
Increases your Damage Resistance.
You and your nearby allies reflect damage back at attackers as Lightning Ability Damage.
Gun Kills spawn a Fire Orb that seeks out a new enemy dealing Fire Ability Damage.
Melee Damage Kills spawn a Lighting Orb that seeks out a new enemy dealing Lighting Ability Damage.
Increases your Gun Damage.
Your Wyvern Companion can now shoot Fire Bolts at enemies, leaving a Fire pool on impact.
Bullet Damage: +10%
Lava Pool Duration: 8s
Fire Bolt Cooldown: 16s
Increases your Damage Resistance.
Your Wyvern Companion can now use Lightning Breath, causing Lightning Damage that chains to nearby enemies.
Damage Reduction: +15%
Lightning Breath Cooldown: 32s
Dealing Fire Damage increases your Crit Damage for a short time.
Dealing Lighting Damage increases your Crit Chance for a short time.
Duration: 12s