You throw a spinning Ghost Blade at the targeted location, periodically dealing Physical Melee Damage to nearby enemies.
While active, pressing [Action Skill] teleports the blade to a new location but reduces its duration.
Duration: 16s
Cooldown: 37s
Reposition Penalty: -5% Max-Duration
Melee Damage: 85% of Melee Weapon
You enter Stealth for a short time, making all damage dealt a Critical Hit but reducing Critical Damage.
Crit Damage: -25%
Duration: 8s
Cooldown: 36s
Increases your Crit Chance.
Crit Chance: +30%
Increases your Movement Speed and Melee Attack Speed.
Casting a spell doubles these bonuses for a short time.
Duration: 12s
Increases your Status Effect Damage and Duration.
Dealing enemy Gun Damage stacks Follow Up.
Melee Attacking consumes all stacks and increases the attack's Damage.
Max Stacks: 10
While moving, you gain increased Damage dealt.
The faster you move, the greater this bonus.
Applying a Status Effect to an enemy, increases all Damage to that enemy.
This effect stacks per unique Status Effect.
Stack Duration: same as Status Effect
Dealing Melee Damage increases your Fire Rate and Spell Damage for a short time.
Duration: 8s
Killing an enemy guarantees a Critical Hit with your next Melee Attack for a short time.
Duration: 6s
You can now sprint and shoot at the same time.
While moving, you have a chance to Evade incoming damage.
The faster you move, the greater the chance.
Evasion Chance: 10% (walking)
Applied Status Effects have the chance to spread to nearby enemies. If no enemies are nearby, apply a new Status Effect to the 1st target instead.
New Effect Damage: 50% of applied Effect
Scoring a Critical Hit grants stacking Damage dealt for a short time.
Melee Critical Hits grant 4 Stacks.
Max Stacks: 25
Stack Duration: 12s