Press [Action Skill] to start Showdown, granting you pinpoint Accuracy, Auto-Aiming, increased Gun Damage, Fire Rate, Reload Speed, and Projectile Speed.
Holding [Aim] and look in a direction allows you to swap targets.
Duration: 6s
Cooldown: 15s
Gun Damage: +42% (not Snipers & Launchers)
Fire Rate: +25%
Reload Speed: +125%
Projectile Speed: +50%
Losing 15% or more Max-Health grants you an Order Stack. You lose all stacks when you're not in combat for 10s.
Each Stack increases your chance to restore double the damage taken.
Max Order Stacks: 10
Heal Chance: 1.2% /stack
When Showdown ends or killing an enemy stacks up Melee Damage.
Your 1st melee attack consumes all stacks.
Max Stacks: 5
Increases your Slam Damage.
Dealing Slam Damage grants 2 Order Stacks per damaged enemy.
Max Order Stacks: +5
Slam Damage: +25%
When an enemy would cause Nisha to gain an Order Stack, the enemy gains a Wanted Stack.
Damaging that target consumes all Wanted Stacks and deals Bonus Damage based on the consumed Wanted Stacks and Nisha's level.
Max Wanted Stacks: 5
Getting the 10th Order Stack restores 100% of your shield.
Having 10 or more Order Stacks, improves your Gun Damage, Melee Damage, and Shield Recharge Delay for each stack.
Max Order Stacks: +5
Gun Damage: +1% /stack
Melee Damage: +1.5% /stack
Recharge Delay: -1.5% /stack
Dealing Melee Damage to an enemy increases your Gun Damage for a short time.
Duration: 6s
Killing an enemy rewards 1 Order Stack and restores 5% Max-Health. Also triggers on ally kills.
Max Order Stacks: +5
During Showdown you gain increased Movement Speed and Health Regeneration.
Increases your Gun Damage.
The lower your Health the greater this Bonus.
Killing an enemy increases your Movement Speed and Gun Damage for a short time.
Duration: 7s
Killing an enemy during Showdown extends its Duration.
The last 6 bullets in Non-Elemental Guns deal Bonus Damage.
Activating Showdown restores your Shield.
While Showdown is on cooldown, you gain improved Shield Recharge Rate and Delay.
Killing an enemy, adds Bonus Explosive Damage to your shots for a short time. The closer the target the greater this bonus.
Duration: 7s
Bonus Explosive Damage: up to +35%
Killing an enemy increases your Fire Rate, Reload Speed, and Weapon Swap Speed for a short time.
Duration: 7s
Meleeing an enemy steals 6 bullets and loads them into your gun's magazine.
Excess bullets are added to your ammo reserve. You can't steal Launcher Ammo.
Cooldown: 6s
On Showdown start and end, ammo is loaded into your gun's magazine.
Topping off your gun by Pickpocket or Reload gives you a chance to fire twice for a short time.
Duration: 4s
You gain increased Gun Damage the longer* you are in Showdown.
Hip-Firing increases your Accuracy and Recoil Reduction.
Killing an enemy increases your Crit Damage and grants Health Regeneration for a short time.
Duration: 7s
Reloading increases your hip-fire Gun Damage and Fire Rate for a short time.
Duration: 3.5s
Shooting enemies stacks your Fire Rate. You lose all stacks when you didn't shoot an enemy for 10s.
Max Stacks: 21
Stacking Interval: 1s*
Increases your Magazine Size.
Mag Size: +3
Your 1st shot from a full magazine deals increased Gun Damage.
Killing an enemy with this shot, explode dealing Explosive Damage to nearby enemies.
Killing an enemy grants stacking Reload Speed.
You lose all stack on reload.
Max Stacks: 21
Reload Speed: +20% /stack
Critical Hits with Non-Elemental guns deal Bonus Fire Damage.
Ignite Chance: 100%
Your bullets have a chance to ricochet off surfaces towards nearby enemies at reduced damage.
Ricochet Damage: -20%