Press [Action Skill] to raise your Aspis and absorb all frontal damage.
The Aspis can absorb a finite amount of damage as energy, based on your level.
The Aspis is thrown at the end of the duration, or if you press [Action Skill] again.
The Aspis creates an explosion upon impact, dealing base damage plus double the stored energy, before returning to you.
Defensive Arc: 90°
Duration: 11s
Cooldown: 16s
While Aspis is active, you gain increased Movement Speed and Gun Damage.
While Aspis is active, you and your nearby allies Regenerate Health. The more charged the Aspis the greater the Regeneration.
You still get half the Regeneration with no charge.
The Aspis can now absorb multiple Elements and all are dealt by the Aspis when thrown.
Increases your Shield Capacity.
Damage Absorbed by the Aspis now recharges your and your nearby allies Shields.
The thrown Aspis revives an ally* within its explosion radius.
While in Fight For Your Life, you deal increased Gun Damage.
FFYL Gun Damage: +40%
Increases your maximum Health.
The Aspis now absorb a portion of Damage dealt by Allies.
The Aspis gets a chance to reflect incoming projectiles while still absorbing their energy.
The reflected projectiles deal significantly decreased damage.
Increases your Gun Damage.
Shooting an enemy increases your Melee Damage for a short time.
Duration: 5s
Increases your Melee Damage and Maximum Health.
Killing an enemy increases Movement Speed and Damage Resistance for a short time.
Duration: 7s
Deal increased Damage to enemies below 50% Health.
Melee attacks cause enemies to Bleed, dealing Melee Damage over time.
Enemies with more remaining Health take more Bleed Damage.
Bleed Duration: 12s
Bleed Damage: up to +100%
Each Bleeding Enemy grants you Health Regeneration.
Slamming creates a Singularity, that pulls in nearby enemies.
Killing an enemy with Melee Damage, creates an Explosion that deals Bleed Grenade Damage* to nearby enemies.
Swapping weapons activates Storm Weaving for a short time.
While Storm Weaving is active you gain increased Fire Rate and Status Effect Chance.
Duration: 9s
Dealing Fire or Shock Damage stacks Maelstrom, increasing your Elemental Damage with each stack.
The more Maelstrom Stacks you have the faster they decay.
Max Maelstrom Stacks: 999
Elemental Damage: +0.4% /stack
Increases your Magazine Size and Reload Speed.
While you have a Shock Status Effect applied to an enemy, you gain maximum Shield Regeneration.
This Shield Regeneration increases for each Maelstrom stack.
Shooting an enemy while airborne smites the target, causing a small Fire and Shock Explosion.
Each Maelstrom stack increases Smite Damage.
Cooldown: 12s
Required Maelstrom Stacks: 10
Killing an enemy increases Fire Rate and Weapon Swap Speed per Maelstrom Stack for a short time.
Duration: 7s
When an enemy hits your Aspis, you have a chance to shock nearby enemies and gain extra Maelstrom stacks.
Extra Maelstrom Stacks: +5
Throwing your Aspis spawns a Fire and Lightning Storm at the target location, damaging all enemies within for a short time.
The Storm's Damage increases based on the amount of damage absorbed by the Aspis.
Storm Duration: 2s
While Storm Weaving is active, you have a chance to not consume ammo.
This chance increases for each Maelstrom Stack.
Killing a burning or electrocuted enemy gives each effect a chance to spread to a nearby enemy.
You gain Extra Maelstrom stacks for each status effect that spreads by this effect.
Extra Maelstrom Stacks: +20
Freezing an enemy freezes your Maelstrom stacks for a short time. Causing you to neither gain nor lose Maelstrom stacks.
Slamming links you and nearby enemies with a Shock Tether for a short time, electrocuting them.
Enemies tethered for the full duration or who die while tethered release a Fire Nova at their location. You gain Extra Maelstrom stacks for each Fire Nova.
Cooldown: 15s
Tether Duration: 3s
Extra Maelstrom Stacks: +20