Press [action-skill] to Phaselock an enemy in place for a short time.
Enemies immune to Phaselock instead take Physical Damage*, which is boosted by Roid Shields.
Duration: 5s
Cooldown: 13s
Physical Damage: up to 11,970k
Improves your Maximum Shield and Shield Recharge Delay.
Increases your Gun Damage and Projectile Speed.
Killing an enemy lets you deflect all bullets for a short time.
Deflected bullets deal reduced damage to you.
Duration: 7s
While your Shield is empty you gain increased Movement Speed.
Phaselock now creates a Singularity that pulls in nearby enemies, dealing Physical Skill Damage*.
Killing an enemy increase your Reload Speed and grants you Shield Regeneration and for a short time.
Duration: 7s
If a Phaselocked enemy dies, Phaselock has a chance to seek out new target.
Instead of phaselocking a target, the enemy now becomes an ally for Phaselock's duration.
Additionally, increases Phaselock Duration.
Phaselock Duration: +4s
If a Phaselocked enemy dies, they release homing Life Orbs that seek out you or an ally.
Each Life Orb restores 15% Missing-Health.
Increases your Maximum Health.
Also, shooting allies heals them.
While an enemy is Phaselocked you gain increased Fire Rate and Gun Damage.
While an enemy is Phaselocked the team receives Health Regeneration.
When an enemy deals direct health damage to you, there is a chance they take the same damage that you lost.
Increases your Magazine Size and Reload Speed.
While in Fight For Your Life your guns deal Bonus Fire Damage.
Phaselocking an enemy creates an Explosion, dealing Fire Skill Damage*.
Fire Effect Chance: 100%
While an enemy is Phaselocked, your bullets have a chance to ricochet off enemies towards other nearby enemies.
Shooting an enemy spawns a lingering Acid Cloud, dealing Corrosive Skill Damage* every 0.25s to enemies within.
Only one Acid Cloud can be active at a time.
Duration: 5s
Corrosive Effect Chance: 100%
Your melee attacks deal extra Fire Damage*.
On Shield break, you release a Fire Nova* that damages nearby enemies.
Your shield must fully recharge between novas.
You deal increased Bullet Damage* to enemies above 50% Health.
Killing an enemy causes you to deal Fire and Corrosive Skill Damage* to nearby enemies every 0.5s for 7s.
Status Effect Chance: 40%
Phaselock now Slags, Electrocutes, and Corrodes enemies around it.