Press [Action Skill] to throw your Frost Shard.
The Frost Shard automatically attacks an enemy, dealing constant Cryo Damage. If that enemy dies the Frost Shard will seek out a new nearby target.
If there are no enemies nearby then your Frost Shard will return to you, partially refunding its cooldown.
Looking at an enemy and pressing [Action Skill] will cause your Frost Shard to attack the newly targeted enemy.
Duration: 21s
Cooldown: 35s
Increases your Projectile Speed and your Sniper's Magazine Size.
Scoring a Critical Hit increases your Gun Damage for a short time.
Duration: 10s
Your shots deal Bonus Damage based on your distance to the target. The greater the distance the greater this bonus.
Bonus Damage: up to +60%
Missing a Sniper Shot grants you increased Fire Rate, Critical Damage, Accuracy, and Weapon Swap Speed for a short time.
Duration: 12s
Killing a enemy with a Critical Hit adds a bullet to your Magazine for all weapon types except Launchers.
Hitting a Sniper Shot grants you an I Never Miss stack - critical hits grant two stacks.
You lose all stacks when you miss a Sniper shot.
Each I Never Miss stack increases your Sniper's Crit Damage.
Max Stacks: 999
Scoring a Sniper Critical Hit grants you Health Regeneration for a short time and creates a small Healing Nova at the target location. The Healing Nova revives and heals anyone within range.
The greater your distance to the target, the stronger the Healing Nova. The lower the distance, the stronger your Health Regeneration.
Duration: 10s
Max-Health Regen/s: Up to 7.5%
Healing Nova: Up to 25% Max-Health
Missing a Sniper Shot grants a Wait for It stack.
Each stack increases the Gun Damage of all Sniper Shots. Hitting a Sniper Shot consumes all stacks.
Max Stacks: 10
Increases your Gun Damage and Reload Speed, but decreases your Magazine Size.
When you take Melee Damage or your Shield breaks (after a full recharge), you gain increased Gun Damage, Movement Speed, and Reload Speed for a short time.
Duration: 10s
While aiming with a Sniper, a selector moves along elemental icons. Shooting locks in the selected element and adds +30% Bonus Elemental Damage to your shots until you stop aiming.
Scoring a Critical Hit while aiming releases an Elemental Nova, that deals +45% Bonus Elemental Damage to nearby enemies.
The 1st time you deal Cryo Damage to an enemy, you gain an Avalanche stack.
Your stacks start to decay, if you didn't deal Cryo Damage for 35s. If you deal Fire Damage or enter Fight for your Life they decay at a faster rate.
Each stack increases your Freeze Chance and the Cryo Damage you deal.
Max Stacks: 100
When your fully charged Shield takes enemy damage, you fire an Ice Dart at that enemy, dealing Cryo Damage.
Dealing Cryo Damage to an enemy while Cold as Ice is active grants you a Short Summer stack.
Stacks start to decay when Cold as Ice ends, or you lose all stacks when activating Cold as Ice.
Each Short Summer stack, improves your Skill Cooldown Rate and Shield Recharge Delay.
Max Stacks: 200
Activating Cold as Ice or switching the Frost Shard's target knocks back enemies around you.
Winter's Fury has a short Cooldown.
Cooldown: 10s
Killing an enemy grants you Cryo Lifesteal for a short time. Returning a portion of the Cryo Damage you deal to enemies as health.
Duration: 7s
When your Frost Shard attaches to an enemy, it has a chance to spawn Ice Fragments, that seek out a nearby enemy and deal Cryo Damage.
The Frost Shard always creates an Ice Fragment on its 1st target.
Fragment Chance: 35%
Enemies damaged by your Frost Shard or Ice Fragments become Frostbitten for a short time.
Frostbitten enemies take increased Cryo Damage, with Shielded Enemies taking more damage.
Duration: 12s
When your Frost Shard attaches to an enemy, it has a chance to create a Singularity that pulls in nearby enemies.
The Frost Shard always creates a Singularity on its 1st target.
Singularity Chance: 35%
Increases your Crit Damage.
Scoring a Critical Hit while Cold as Ice is active extends its duration. This Extra Duration diminishes with each Critical Hit.
While Cold as Ice is active, enemies near you deal decreased damage.
Killing an enemy grants you a Duchess stack.
All Duchess stacks are lost upon either party's death
Only you gain increased Accuracy for each Duchess stack.
Accuracy: +0.8% /stack
While having no signed contract you may hold [Melee] to present a Contract.
If an ally signs the Contract by meleeing you, they become your Servant.
This Contract is terminated upon either party's death.
The Contract increases your Gun Damage and your Servant's Shield Capacity.
Master Gun Damage: +15%
Servant Shield Capacity: +10%
Each kill your Servant makes grants you a Valet Stack.
All Valet stacks are lost upon either party's death.
Both Contract Parties gain increased Reload Speed for each Valet stack.
Master Reload Speed: +0.4% /stack
Servant Reload Speed: +0.3% /stack
Both Contract Parties gain increased Max-Health and Max-Shield.
Killing an enemy restores your Servant's Shield.
Servant's Shield restored: 55%
Using a Blue or greater rarity gun increases your Gun Damage and Fire Rate.
Using a Green or lesser rarity gun decreases your Gun Damage and Fire Rate.
Enemies damaged by your Servant become Set Up.
Damaging a Set Up enemy deals extra Cryo Damage to the target, consuming Set Up.
The extra Cryo Damage is based on your level.
You may only trigger Excellent Shot, Madam once every few seconds. Set Up cannot be applied nor consumed if either party is in a vehicle.
Increases your Gun Damage and Reload Speed with Non-Elemental, Shock, Cryo guns.
Killing an enemy that was damaged by your Servant converts a Valet stack into a Glory stack.
All Glory stacks are lost upon either party's death.
Both Contract Parties gain increased Crit Damage for each Glory stack.
Max Stacks: 250
Master Crit Damage: +0.4% /stack
Servant Crit Damage: +0.3% /stack
Kills made by either Contract Party restore Health to the other Party.
Keep Your Chin Up does not restore Health if either party is in a vehicle.
Increases your Fire Rate and Shield Recharge Delay.
The lower your health, the greater this bonuses.
When an enemy melee attacks you, they become marked with Save the Queen.
If your Servant damages a marked enemy, they deal extra Cryo Damage, consuming the mark.
Your Servant may only trigger Save the Queen once every few seconds.
Press [melee] to perform an increased range backhand Melee Attack dealing Cryo Melee Damage, and knocking back enemies.
Backhanding an enemy increases your Team's Movement Speed and Reload Speed for a short time. Backhands from multiple players have diminishing returns.
Team Move Speed: +20%
Team Reload Speed: +20%
Cooldown: 12s
Duration: 12s