Press [action-skill] to turn invisible and create a holographic decoy for a short time.
Decepti0n ends when you attack, but ending Decepti0n early reduces the Cooldown of your next Decepti0n.
The longer you are invisible the greater your next attack's Damage.
Gun Damage: up to +200%
Melee Damage: up to +650%
Duration: 6s
Cooldown: 15s
Increases your weapon Zoom.
Additionally, your Aim is disrupted less when taking damage.
Killing an enemy increases your Crit Damage and Reload Speed for a short time.
Duration: 7s
Improves your Accuracy, Spread, and Recoil Recovery.
Your 1st shot from a full magazine deals increased Gun Damage.
Your bullets now Pierce enemies, dealing increasing Damage for each pierced enemy.
B0re doesn't work with rockets or other special projectiles.
While Decepti0n is active, your visor highlights enemy Crit Spots.
Pierce Damage: +100% /enemy
Increases your Gun Damage, Crit Damage, and Projectile Speed.
Aiming quickly stacks Critical Damage.
You lose all stacks when you stop aiming.
Max Stacks: 5
Increases your Hip-Firing Accuracy, Reload Speed, and Magazine Size with Snipers.
Scoring Sniper Crits stacks Critical Ascensi0n.
Scoring no Sniper Crit within 6s expires a stack each second. Switching to other weapon types expires all stacks.
Each stack of Critical Ascensi0n increases your Gun, and Crit Damage with Snipers.
Max Stacks: 999
Stack Duration: 5 min
Crit Damage: +6% /stack
Gun Damage: +5% /stack
Increases your Reload Speed and Weapon Swap Speed.
Taking enemy damage has a 25% Chance to activate C0unter Strike for a short time.
Your next Melee Attack consumes C0unter Strike and deals increased Melee Damage.
Duration: 8s
While your Shield is empty, you gain increased Gun Damage and Fire Rate.
You deal increased Damage to enemies who aren't targeting you.
Hitting an enemy stacks Rising Sh0t increasing your Gun, and Melee Damage with each stack.
Stacks quickly decay when not hitting an enemy for a short time. Stacks from slow Fire Rate weapons retain stacks for a longer.
Max Stacks: 5
Melee attacks mark an enemy for a short time.
Marked enemies take increased Damage from all sources.
Damage: +80%
Duration: 8s
When Decepti0n ends your holographic decoy explodes, dealing Shock Damage to nearby enemies.
While Decepti0n is active you gain increased Gun Damage, Movement Speed, and Health Regeneration.
During Decepti0n you gain the ability to throw 5 random elemental kunai.
Kunai don't receive increased Damage from Decepti0n, but won't end Decepti0n.
Additionally, Kunai apply Death Mark to targets.
You deal increased Melee Damage to enemies below 30% Health.
Increases your Melee Damage and Maximum Health.
Killing an enemy increases your Decepti0n Cooldown Rate and grants you Shield Regeneration for a short time.
Duration: 7s
Shooting an enemy increases the Melee Damage of your next attack.
While Melee attacks increase the Bullet Damage of your next shot.
Killing an enemy increases your Melee Damage, Gun Damage and Movement Speed for a short time.
Duration: 7s
During Decepti0n, you gain the ability to dash forward and perform a Special Melee Attack, dealing double Melee Damage.
Melee Attacks that hit an enemy from behind, deal increased Melee Damage.
Killing an enemy with Melee Damage restores Health.
Moving increases your Gun and Melee Damage.
Melee Kills during Decepti0n extend its Duration and spawn a new Decoy.
Extra Duration: +2s