Instead of stunning enemies Gravity Snare Confuses enemies, causing them to attack their allies for a short time.
Confuse Duration: 8s
While Gravity Snare is ready for activation, you'll throw your Trap at the enemy that downs you.
Duration: 16s
Increases Gravity Snare's Duration and Radius.
Duration: +25%
Radius: +100%
Stunning an enemy with Gravity Snare drops Ammo, Health, and Shield Boosters.
Your ION Loader upgrades to a WAR Loader with a Fire Shotgun and Grenades.
Issuing an Attack Command, causes the WAR Loader to launch a Missile Barrage at the target.
Increases your Fire Rate and Burst-Fire Delay.
Fire Rate: +12%
Burst-Fire Delay: +12%
Your ION Loader upgrades to a BUL Loader with a Shotgun, increased Damage Resistance and a Roundhouse Melee Attack.
Issuing an Attack Command, turns the BUL Loader into a Bulldozer that charges and knocks up enemies.
Increases your Maximum Shield.
Max-Shield: +20%
You are joined by an ION Loader Companion with a Shock Sniper and homing Shock Orbs that when shot create a Shock Nova.
Issuing an Attack Command, causes the ION Loader to fire a laser beam.
Due to an in-game bug, you take increased Elemental Damage.
Elemental Damage taken: +30%
You toss out a Trap that sends out Zero Gravity impulses every 3s, causing enemies to levitate in a large radius and be stunned for 1s.
You can pick up the Trap to end Gravity Snare early and refund a portion of its Cooldown.
Duration: 16s
Cooldown: 36s
Hitting a target during Fade Away increases your Critical Damage. This resets every 3 hits.
Crit Damage: +75% /hit
Your Jabber evolves into a Gunslinger with an SMG.
Issuing an Attack Command, equips the Gunslinger with a Launcher for a short time.
Increases your Movement Speed and Critical Damage.
Movement Speed: +5%
Crit Damage: +5%
Your Health Regeneration and Movement Speed bonuses persists for 10s after Fade Away ends.
Your Jabber evolves into a Beefcake with a Shotgun.
Issuing an Attack Command, causes the Beefcake to pull out a club that knocks back enemies.
Increases your Movement Speed and Maximum Health.
Movement Speed: +5%
Max-Health: +10%
When Fade Away ends, your pet Taunts nearby enemies and receives increased Damage Resistance for a short time.
Taunt Duration: 6s
Pet Damage Resistance: +80%
Loader Pets are unsupported!
Fade Away no longer ends after 3 shots, but it has less Duration and Critical Damage.
Crit Damage: +25%
Fade Away Duration: 5s
You are joined by a Jabber Companion with a Pistol.
Issuing an Attack Command, causes the Jabber to throw a Radiation Barrel at an enemy.
Increases your Movement Speed.
Move Speed: +5%
You become Invisible and increase your Health Regeneration and Movement Speed.
While cloaked you can fire 3 shoots that are guaranteed Critical Hits.
Duration: 15s
Cooldown: 45s
Move Speed: +25%
Max-Health Regen/s: +3%
Crit Damage: +200%
The Rift Gamma Burst creates remains for the full duration, granting Health Regeneration to nearby allies.
Max-Health Regen/s: +20%
Your Skag evolves into an Eridian Skag.
Issuing an Attack Command creates a Singularity on the Eridian Skag that pulls in nearby enemies.
Increases your Damage dealt and Fire Rate.
Damage: +5%
Fire Rate: +5%
When you or your Pet kill an enemy during Gamma Burst extends its duration and increases Pet Damage for the duration.
These effects stack.
Max Stacks: 5
Gamma Burst Duration: +3s /kill
Pet Damage: +10% /kill
Your Skag evolves into a Great Horned Skag.
Issuing an Attack Command, causes the Great Horned Skag to charge and knock up enemies.
Increases your Damage dealt and Gun Damage.
Damage: +5%
Gun Damage: +10%
While Gamma Burst is active, you deal increased Damage.
Damage: +20%
While Gamma Burst is active, your Pet radiates, dealing constant Radiation Area Damage to nearby enemies.
You are joined by a Skag Companion.
Issuing an Attack Command, causes the Skag to vomit acid onto enemies.
Increases your Damage dealt.
Damage: +5%
You teleport your Pet through a Rift at the target location, dealing Radiation Area Skill Damage.
This adds Bonus Radiation Damage to your pet's attacks, prevents damage beyond 1 Health and enlarges it for the duration.
For twice the Cooldown, you can use this skill to revive your Pet, restoring 30% of its Health and teleporting it through the Rift.
Duration: 20s
Cooldown: 30s
Rakk Attack gets increased Cooldown Rate and 1 Extra Charge.
Cooldown Rate: +20%
Your Spiderant evolves into a Countess.
Issuing an Attack Command, causes the Countess to burrow underground and then emerge dealing Corrosive Area Damage.
You gain passive Health Regeneration and Damage Resistance.
Max-Health Regen/s: +1%
Damage Resistance: +5%
Rakk Attack sends forth 2 Extra Rakk.
Your Spiderant evolves into a Scorcher, that deals Fire Damage to nearby enemies.
Issuing an Attack Command, causes the Scorcher to charge into enemies.
You gain passive Health Regeneration and increased Elemental Damage.
Max-Health Regen/s: +1%
Elemental Damage: +10%
Dealing Damage with Rakk Attack, restores a portion of your Health.
Max-Health restored: 7%
Converts your Rakk Attack to Cryo Damage.
You are joined by a Spiderant Companion.
Issuing an Attack Command, causes the Spiderant to charge into enemies.
You gain passive Health Regeneration.
Max-Health Regen/s: +1%
You send forth 2 Fire Rakk that attack an enemy dealing Fire Area Skill Damage.
This skill has multiple charges.
Cooldown: 18s
Skill Charges: 2
Scoring a Critical hit while aiming or meleeing an enemy establishes Dominance and turns the target into an ally for a short time. You can only dominate one enemy at a time and only once.
The target loses 2% Max-Health/s and is more likely to be attacked. When the duration ends or the target dies, they release a Nova, dealing Radiation Area Skill Damage.
Duration: 12s
Beast Duration: 24s
Reduces your Pet's Respawn Time.
When your Loader Pet would enter Fight For Your Life, it instead turns into an EXP Loader.
The EXP Loader charges at an enemy and self-destructs, dealing Fire Area Pet Damage in a large radius.
Pet Respawn Time: -33.3%