Press [Action Skill] to refill your Health and run VaultHunter.EXE. While VaultHunter.EXE is running you regenerate Health.
Cooldown: 40s
Max-Health Regen/s: +2.5%
Killing an enemy gives you a chance to reflect bullets back at enemies for a short time.
Duration: 7s
Reflect Chance: 25%
Torgue Fiesta:
While running VH.EXE, continuously launch grenades forward that damage anyone.
Increases your Skill Cooldown Rate.
While VaultHunter.EXE is active, your team also receives this bonus.
Hold [Melee] to raise your hand for a High Five.
Getting meleed by an ally or enemy, increases your and your team's Gun Damage, Fire Rate, and Health Regeneration for a long time.
If no one cares for 5s, you still get Gun Damage and Health Regeneration for the same time.
Cooldown: 30s
Duration: 30s
Gun Damage: +15%
Fire Rate: +50%
Max-Health Regen/s: +3%
While this Gun-Type Subroutine is active, you gain increased Gun Damage, Fire Rate, and Reload Speed with that Type while decreasing your Damage with all others.
Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.
Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Other-Type Damage: -15%
While this Defensive Subroutine is active, either your Health & Health Regen or Shield & its Delay is improved, at the cost of Gun Damage.
Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.
Max-Health or Max-Shield: +35%
Health Regen: +2.5%
Recharge Delay: 0s
Gun Damage: -15%
Multiplies your active Subroutine Bonuses and Penalties by up to 3.
The multiplier increases with fewer Frag Stacks. All Defensive Subroutine Bonuses are always tripled, regardless of stacks.
One Shot Wonder:
Every shot empties all bullets from your magazine.
While this Elemental Subroutine is active, you deal and take +32% Damage with that Element, but deal and take -15% Damage with all other elements.
Entering FFYL or on Shield break or fill you create an Elemental Nova of your current Subroutine Element.