Press [Action Skill] to refill your Health and run VaultHunter.EXE. While VaultHunter.EXE is running you regenerate Health.
Cooldown: 40s
Max-Health Regen/s: +2.5%
Reloading increases your Fire Rate and Reload Speed but reduces your Accuracy for a short time.
Duration: 10s
Killing an enemy transfers a portion of your Shield into Health.
Not enough Shield?
No worries... FREE HEALTH!
Your Non-Explosive guns have a chance to deal Bonus Explosive Damage.
Bonus Explosive Damage: +115%
When struck by a melee attack, you Knock Back the attacker, dealing Explosive Damage.
Cooldown: 5s
When you enter Fight For Your Life, you throw out a digistructed Claptrap that explodes near an enemy.
Additionally, you periodically create Explosive Novas once every 5s.
Reloading grants stacking Explosive Damage dealt for a short time.
Max Stacks: 5
Stack Duration: 14s
Killing an enemy gives you a chance to reflect bullets back at enemies for a short time.
Duration: 7s
Reflect Chance: 25%
Torgue Fiesta:
While running VH.EXE, continuously launch grenades forward that damage anyone.
Your 1st shot from a full magazine creates an Explosive Nova that damages nearby enemies.
It also damages you based on your current Health.
Dealing Explosive Damage grants you a Hyperion Punch stack.
For 5 stacks, you can press [Melee] to throw a Super Awesome Punch that deals Fire Damage.
Max Stacks: 5
Extends your Fight for your Life Duration and during it you gain increased Gun Damage.
Whenever you gain a second wind or you revive an ally, both of you gain Health Regeneration and Damage Resistance for a short time.
Duration: 12s
Increases your Status Effect Chance.
Dealing Status Effect Damage to enemies grants you and your team stacking Health Regeneration.
Max Stacks: 200
Stack Duration: 8s
Increases your Skill Cooldown Rate.
While VaultHunter.EXE is active, your team also receives this bonus.
Entering Fighting for Your Life taunts nearby enemies, making them more likely to attack you.
Clap-in-the-Box:
Digistruct a giant bomb that hurts everything around it when it explodes.
Increases your Fire Rate, Weapon Swap Speed, and Maximum Health. Each ally further increases these Bonuses:
Fire Rate: ×33.3% /ally
Swap Speed: ×33.3% /ally
Max-Health: ×40% /ally
Enemies you kill, create a Healing Nova that heals you and your allies for 15% Missing-Health.
Gun Wizard:
You and your allies gain +100% Reload Speed and +100% Fire Rate.
Improves your Maximum Shield, Shield Recharge Rate, and Shield Recharge Delay.
On Shield break, you create a Mega-Nova that deals Explosive Damage to nearby enemies and heals you and your allies for 15% Missing-Health.
Your shield must fully recharge between Novas.
Increases your Maximum Health and Damage Resistance.
Getting a Second Wind increases your Gun, Melee, and Crit Damage for a long time.
Duration: 30s
Increases your and your team's Magazine Size.
Hold [Melee] to raise your hand for a High Five.
Getting meleed by an ally or enemy, increases your and your team's Gun Damage, Fire Rate, and Health Regeneration for a long time.
If no one cares for 5s, you still get Gun Damage and Health Regeneration for the same time.
Cooldown: 30s
Duration: 30s
Gun Damage: +15%
Fire Rate: +50%
Max-Health Regen/s: +3%
While this Gun-Type Subroutine is active, you gain increased Gun Damage, Fire Rate, and Reload Speed with that Type while decreasing your Damage with all others.
Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.
Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Other-Type Damage: -15%
Taking enemy damage increases your Crit Damage for a short time.
The Duration resets each time you take damage.
Duration: 6s
While this Defensive Subroutine is active, either your Health & Health Regen or Shield & its Delay is improved, at the cost of Gun Damage.
Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.
Max-Health or Max-Shield: +35%
Health Regen: +2.5%
Recharge Delay: 0s
Gun Damage: -15%
Taking enemy damage increases your Accuracy and Recoil Reduction for a short time.
Duration: 6s
While this Melee Subroutine is active, your Melee Damage is increased, at the cost of Gun Damage.
Melee Damage: +150%
Gun Damage: -25%
Increases your Fight For Your Life Duration.
While in Fight For Your Life, you gain increased Gun Damage, Fire Rate, and Reload Speed.
Multiplies your active Subroutine Bonuses and Penalties by up to 3.
The multiplier increases with fewer Frag Stacks. All Defensive Subroutine Bonuses are always tripled, regardless of stacks.
One Shot Wonder:
Every shot empties all bullets from your magazine.
Increases your Grenade Damage.
Throwing a Grenade adds Frag Stacks.
While this Elemental Subroutine is active, you deal and take +32% Damage with that Element, but deal and take -15% Damage with all other elements.
Entering FFYL or on Shield break or fill you create an Elemental Nova of your current Subroutine Element.
Killing an enemy increases your Move Speed, Reload Speed, and Gun Damage for a short time.
Duration: 7s
Slamming creates a Cryo Nova and deducts Frag Stacks.