Claptrap
Updated: Sep 03, 2023
Rope-a-Derp

Claptrap Skill
Rope-a-Derp

  • Game
    Borderlands TPS
  • Class
    Claptrap
    Claptrap
  • Skill Tree
    Fragmented Fragtrap
  • Skill Type
    Subroutine
  • Skill Tier
    5
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Rope-a-DerpSkill Info

Rope-a-Derp

Rope-a-Derp

Tier: 5
Max Points: 1

Subroutine

While this Melee Subroutine is active, your Melee Damage is increased, at the cost of Gun Damage.

Melee Damage: +150%
Gun Damage: -25%

Skill descriptions were adjusted to reflect their real effect.

Rope-a-Derp - Advanced Details

Points
1
2
3
4
5
6
7
8
9
9
10
statOne
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statTwo
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statThree
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFour
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFive
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%

Rope-a-DerpBoosting Class Mods

No Class Mod adds points to Rope-a-Derp.

Claptrap's other Subroutines

All the Guns

All the Guns

Tier: 0
Max Points: 1

Subroutine

While this Gun-Type Subroutine is active, you gain increased Gun Damage, Fire Rate, and Reload Speed with that Type while decreasing your Damage with all others.

Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.

Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Other-Type Damage: -15%

Safety First

Safety First

Tier: 0
Max Points: 1

Subroutine

While this Defensive Subroutine is active, either your Health & Health Regen or Shield & its Delay is improved, at the cost of Gun Damage.

Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.

Max-Health or Max-Shield: +35%
Health Regen: +2.5%
Recharge Delay: 0s
Gun Damage: -15%

Rope-a-Derp

Rope-a-Derp

Tier: 5
Max Points: 1

Subroutine

While this Melee Subroutine is active, your Melee Damage is increased, at the cost of Gun Damage.

Melee Damage: +150%
Gun Damage: -25%

Element of Surprise

Element of Surprise

Tier: 11
Max Points: 1

Subroutine

While this Elemental Subroutine is active, you deal and take +32% Damage with that Element, but deal and take -15% Damage with all other elements.

Entering FFYL or on Shield break or fill you create an Elemental Nova of your current Subroutine Element.

Rope-a-DerpAlternative passive skills

All the Guns

All the Guns

Tier: 0
Max Points: 1

Subroutine

While this Gun-Type Subroutine is active, you gain increased Gun Damage, Fire Rate, and Reload Speed with that Type while decreasing your Damage with all others.

Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.

Gun-Type Damage: +25%
Gun-Type Fire Rate: +20%
Gun-Type Reload Speed: +15%
Other-Type Damage: -15%

Safety First

Safety First

Tier: 0
Max Points: 1

Subroutine

While this Defensive Subroutine is active, either your Health & Health Regen or Shield & its Delay is improved, at the cost of Gun Damage.

Upon selecting a Subroutine you get 100 slowly decaying Frag Stacks. When you reach 0 Frag Stacks after 2min, you'll pick a new Subroutine.

Max-Health or Max-Shield: +35%
Health Regen: +2.5%
Recharge Delay: 0s
Gun Damage: -15%

Rope-a-Derp

Rope-a-Derp

Tier: 5
Max Points: 1

Subroutine

While this Melee Subroutine is active, your Melee Damage is increased, at the cost of Gun Damage.

Melee Damage: +150%
Gun Damage: -25%

Element of Surprise

Element of Surprise

Tier: 11
Max Points: 1

Subroutine

While this Elemental Subroutine is active, you deal and take +32% Damage with that Element, but deal and take -15% Damage with all other elements.

Entering FFYL or on Shield break or fill you create an Elemental Nova of your current Subroutine Element.