Tiny Tina's WonderlandsRage Handle
Animals in a cage, some of us filled with rage.
- ContentShattering Spectreglass
- Weapon TypeMelee
- RarityLegendary
- ManufacturerKleave
- Elements
Rage HandleAll Details
Hitting an enemy with the Rage Handle, stacks 11.3% Melee Crit Chance and Attack Speed.
Hitting a boss grants 3 stacks.
Max Stacks: 15
Stack Duration: 5s
- Elements
- Listed Projectiles
- Shot Cost
- Weapon Partsvariantsfixed parts
- Enchantmentpossiblenone
- Splash Anointspossiblenone
Rage Handle - Hilt Mods
The Rage Handle has 1 of these 8 equally common Hilt Mods:
Note Caustic only occurs on elemental Rage Handles.
- Amp'd Melee strikes amplify your next 3-shots by 50.0% for 10s.
- Archmage Melee strikes restore 5.0% Spell Cooldown.
- Ancient Melee strikes restore 5.0% Action Skill Cooldown.
- Warrior Melee strikes stack +8.0% Damage Reduction and Melee Damage up to 5 times. Each stack lasts 10s.
- Vampire Melee strikes restore 10.0% Max-Health and Max-Ward.
- Rampage Melee strikes stack +10% Melee Crit Chance. Melee Crits resets this Bonus.
- Echo Melee strikes deal +10% Bonus Damage of all your Non-Melee Damage dealt over the last 10s. Each strike resets this Bonus.
- Caustic Melee strikes grant +30% Status Effect Damage and Chance for 10s.
Weapons usually get one part per group, but sometimes multiple or none. Numbers in the top-right indicate the range of parts a group can have.
Parts usually have equal drop chances, or it's indicated nearby.
Element0-1
- Fire15.9%
- Shock15.9%
- Poison15.9%
- Cryo15.9%
- Dark Magic15.9%
Blade Mod1-2
- Blade_2A75%+10% Crit Chance
- Blade_2B75%+10% Attack Speed
Hilt
- Hilt_1+10% Crit Chance
- Hilt_2+10% Crit Damage
- Hilt_3+10% Attack Speed