Zane SkillStatic Field
- GameBorderlands 3
- ClassZane
- Skill TreeHitman
- Skill TypeAugment
- Skill Tier10
- Max Points1
- Armor Boost
Static FieldSkill Info
Static Field
Augment
SNTNL now tethers to shielded enemies, dealing Shock Skill Damage and restoring your Shield.
Cooldown: 2s
Static FieldBoosting Class Mods
Charged Relay
Augment
Near the deployed Barrier you and allies gain increased Movement Speed and Reload Speed.
These Bonuses remain for 3s after moving away.
Move Speed: +11%
Reload Speed: +20%
Binary System
Augment
Swapping places with Clone creates a Cryo Nova on both of you, dealing Cryo Area Skill Damage.
Which One's Real?
Augment
Activating Digi-Clone or swapping places makes enemies more likely to target Clone for a short time.
Duration: 4s
Wetwork
Augment
Enemies killed by MNTIS explode, dealing Fire Area Skill Damage. Killed enemies also leave a Fire Puddle for 10s, dealing Fire Damage.
Static Field
Augment
SNTNL now tethers to shielded enemies, dealing Shock Skill Damage and restoring your Shield.
Cooldown: 2s
Bad Dose
Augment
SNTNL can now tether to enemies, dealing Radiation Damage for 1s.
Each tether transfers Movement Speed and Fire Rate from an enemy to you for a short time.
Cooldown: 8s
Duration: 12s
Fire Rate: +2% /enemy
Move Speed: +6% /enemy
Nanites or Some Shite
Augment
Near the deployed Barrier you and allies gain improved Reload Speed, Shield Recharge Delay, and Health Regeneration.
Reload Speed: +11%
Recharge Delay: -33%
Missing-Health Regen/s: +4%
Doppelbanger
Augment
Hold [action-skill] to end Digi-Clone early.
When Digi-Clone ends he explodes, dealing Physical Area Skill Damage.
The longer he was active, the lower the damage.
Retaliation
Augment
When the deployed Barrier takes damage, you and allies near it gain increased Gun Damage for a short time.
Duration: 3s
Gun Damage: +10%
Digital Distribution
Augment
You deflect some of your Health Damage taken to your Clone.
Health Damage deflected: 25%
Proliferation
Augment
MNTIS gets extra Charges and increases its Damage. The more charges remain the greater the Damage Bonus.
Charges: +2
MNTIS Damage: +20% /charge
Static FieldAlternative passive skills
Static Field
Augment
SNTNL now tethers to shielded enemies, dealing Shock Skill Damage and restoring your Shield.
Cooldown: 2s
Bad Dose
Augment
SNTNL can now tether to enemies, dealing Radiation Damage for 1s.
Each tether transfers Movement Speed and Fire Rate from an enemy to you for a short time.
Cooldown: 8s
Duration: 12s
Fire Rate: +2% /enemy
Move Speed: +6% /enemy