Zane
Updated: Sep 03, 2023
Static Field

Zane Skill
Static Field

  • Game
    Borderlands 3
  • Class
    Zane
    Zane
  • Skill Tree
    Hitman
  • Skill Type
    Augment
  • Skill Tier
    10
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Static FieldSkill Info

Static Field

Static Field

Tier: 10
Max Points: 1

Augment

SNTNL now tethers to shielded enemies, dealing Shock Skill Damage and restoring your Shield.

Cooldown: 2s

Skill descriptions were adjusted to reflect their real effect.

Static Field - Advanced Details

Points
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10
statOne
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statTwo
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statThree
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statFour
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statFive
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Static FieldBoosting Class Mods

No Class Mod adds points to Static Field.

Zane's other Augments

Charged Relay

Charged Relay

Tier: 5
Max Points: 1

Augment

Near the deployed Barrier you and allies gain increased Movement Speed and Reload Speed.
These Bonuses remain for 3s after moving away.

Move Speed: +11%
Reload Speed: +20%

Colder Shoulder

Colder Shoulder

Tier: 5
Max Points: 1

Augment

Converts MNTIS' and Wetwork's damage to Cryo Damage, but reduces Damage.

Increases your Cryo Efficiency.

MNTIS Damage: -10%
Cryo Efficiency: +20%

Binary System

Binary System

Tier: 5
Max Points: 1

Augment

Swapping places with Clone creates a Cryo Nova on both of you, dealing Cryo Area Skill Damage.

Winter's Drone

Winter's Drone

Tier: 5
Max Points: 1

Augment

Converts SNTNL's shots and Boomsday to Cryo Damage.

Which One's Real?

Which One's Real?

Tier: 10
Max Points: 1

Augment

Activating Digi-Clone or swapping places makes enemies more likely to target Clone for a short time.

Duration: 4s

All-rounder

All-rounder

Tier: 10
Max Points: 1

Augment

Barrier becomes a dome, covering all sides.

Barrier Cooldown: +20%

Wetwork

Wetwork

Tier: 10
Max Points: 1

Augment

Enemies killed by MNTIS explode, dealing Fire Area Skill Damage. Killed enemies also leave a Fire Puddle for 10s, dealing Fire Damage.

Schadenfreude

Schadenfreude

Tier: 10
Max Points: 1

Augment

Your Shield restores for all Damage Clone takes.

Static Field

Static Field

Tier: 10
Max Points: 1

Augment

SNTNL now tethers to shielded enemies, dealing Shock Skill Damage and restoring your Shield.

Cooldown: 2s

Bad Dose

Bad Dose

Tier: 10
Max Points: 1

Augment

SNTNL can now tether to enemies, dealing Radiation Damage for 1s.
Each tether transfers Movement Speed and Fire Rate from an enemy to you for a short time.

Cooldown: 8s
Duration: 12s
Fire Rate: +2% /enemy
Move Speed: +6% /enemy

Brain Drain

Brain Drain

Tier: 10
Max Points: 1

Augment

Scoring Critical Kills with MNTIS restores 2 Charges.

Nanites or Some Shite

Nanites or Some Shite

Tier: 10
Max Points: 1

Augment

Near the deployed Barrier you and allies gain improved Reload Speed, Shield Recharge Delay, and Health Regeneration.

Reload Speed: +11%
Recharge Delay: -33%
Missing-Health Regen/s: +4%

Doppelbanger

Doppelbanger

Tier: 15
Max Points: 1

Augment

Hold [action-skill] to end Digi-Clone early.

When Digi-Clone ends he explodes, dealing Physical Area Skill Damage.
The longer he was active, the lower the damage.

Deterrence Field

Deterrence Field

Tier: 15
Max Points: 1

Augment

Barrier now staggers nearby enemies, dealing Shock Skill Damage.

Also, while holding Barrier your Melee Attack Damage is converted to Shock Damage.

Retaliation

Retaliation

Tier: 15
Max Points: 1

Augment

When the deployed Barrier takes damage, you and allies near it gain increased Gun Damage for a short time.

Duration: 3s
Gun Damage: +10%

Boomsday

Boomsday

Tier: 15
Max Points: 1

Augment

SNTNL now also fires Rockets that deal Physical Area Skill Damage.

No Way Out

No Way Out

Tier: 15
Max Points: 1

Augment

MNTIS now pulls enemies to you and hit enemies take increased Damage for a short time.

But increases MNTIS Cooldown.

Duration: 6s
Damage taken: +25%
MNTIS Cooldown: +20%

Almighty Ordnance

Almighty Ordnance

Tier: 15
Max Points: 1

Augment

Once while SNTNL is active you can hold [action-skill] to target an area.

SNTNL fires 4 missiles at the area, dealing Physical Area Skill Damage. Killing an enemy with a missile resets SNTNL's Duration.

Digital Distribution

Digital Distribution

Tier: 15
Max Points: 1

Augment

You deflect some of your Health Damage taken to your Clone.

Health Damage deflected: 25%

Proliferation

Proliferation

Tier: 20
Max Points: 1

Augment

MNTIS gets extra Charges and increases its Damage. The more charges remain the greater the Damage Bonus.

Charges: +2
MNTIS Damage: +20% /charge

Static FieldAlternative passive skills

Boomsday

Boomsday

Tier: 15
Max Points: 1

Augment

SNTNL now also fires Rockets that deal Physical Area Skill Damage.

Static Field

Static Field

Tier: 10
Max Points: 1

Augment

SNTNL now tethers to shielded enemies, dealing Shock Skill Damage and restoring your Shield.

Cooldown: 2s

Winter's Drone

Winter's Drone

Tier: 5
Max Points: 1

Augment

Converts SNTNL's shots and Boomsday to Cryo Damage.

Bad Dose

Bad Dose

Tier: 10
Max Points: 1

Augment

SNTNL can now tether to enemies, dealing Radiation Damage for 1s.
Each tether transfers Movement Speed and Fire Rate from an enemy to you for a short time.

Cooldown: 8s
Duration: 12s
Fire Rate: +2% /enemy
Move Speed: +6% /enemy

Almighty Ordnance

Almighty Ordnance

Tier: 15
Max Points: 1

Augment

Once while SNTNL is active you can hold [action-skill] to target an area.

SNTNL fires 4 missiles at the area, dealing Physical Area Skill Damage. Killing an enemy with a missile resets SNTNL's Duration.