Zane
Updated: Sep 03, 2023
Deterrence Field

Zane Skill
Deterrence Field

  • Game
    Borderlands 3
  • Class
    Zane
    Zane
  • Skill Tree
    Under Cover
  • Skill Type
    Augment
  • Skill Tier
    15
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Deterrence FieldSkill Info

Deterrence Field

Deterrence Field

Tier: 15
Max Points: 1

Augment

Barrier now staggers nearby enemies, dealing Shock Skill Damage.

Also, while holding Barrier your Melee Attack Damage is converted to Shock Damage.

Skill descriptions were adjusted to reflect their real effect.

Deterrence Field - Advanced Details

Points
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statTwo
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statThree
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statFour
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statFive
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Deterrence FieldBoosting Class Mods

No Class Mod adds points to Deterrence Field.

Zane's other Augments

Charged Relay

Charged Relay

Tier: 5
Max Points: 1

Augment

Near the deployed Barrier you and allies gain increased Movement Speed and Reload Speed.
These Bonuses remain for 3s after moving away.

Move Speed: +11%
Reload Speed: +20%

Colder Shoulder

Colder Shoulder

Tier: 5
Max Points: 1

Augment

Converts MNTIS' and Wetwork's damage to Cryo Damage, but reduces Damage.

Increases your Cryo Efficiency.

MNTIS Damage: -10%
Cryo Efficiency: +20%

Binary System

Binary System

Tier: 5
Max Points: 1

Augment

Swapping places with Clone creates a Cryo Nova on both of you, dealing Cryo Area Skill Damage.

Winter's Drone

Winter's Drone

Tier: 5
Max Points: 1

Augment

Converts SNTNL's shots and Boomsday to Cryo Damage.

Which One's Real?

Which One's Real?

Tier: 10
Max Points: 1

Augment

Activating Digi-Clone or swapping places makes enemies more likely to target Clone for a short time.

Duration: 4s

All-rounder

All-rounder

Tier: 10
Max Points: 1

Augment

Barrier becomes a dome, covering all sides.

Barrier Cooldown: +20%

Wetwork

Wetwork

Tier: 10
Max Points: 1

Augment

Enemies killed by MNTIS explode, dealing Fire Area Skill Damage. Killed enemies also leave a Fire Puddle for 10s, dealing Fire Damage.

Schadenfreude

Schadenfreude

Tier: 10
Max Points: 1

Augment

Your Shield restores for all Damage Clone takes.

Static Field

Static Field

Tier: 10
Max Points: 1

Augment

SNTNL now tethers to shielded enemies, dealing Shock Skill Damage and restoring your Shield.

Cooldown: 2s

Bad Dose

Bad Dose

Tier: 10
Max Points: 1

Augment

SNTNL can now tether to enemies, dealing Radiation Damage for 1s.
Each tether transfers Movement Speed and Fire Rate from an enemy to you for a short time.

Cooldown: 8s
Duration: 12s
Fire Rate: +2% /enemy
Move Speed: +6% /enemy

Brain Drain

Brain Drain

Tier: 10
Max Points: 1

Augment

Scoring Critical Kills with MNTIS restores 2 Charges.

Nanites or Some Shite

Nanites or Some Shite

Tier: 10
Max Points: 1

Augment

Near the deployed Barrier you and allies gain improved Reload Speed, Shield Recharge Delay, and Health Regeneration.

Reload Speed: +11%
Recharge Delay: -33%
Missing-Health Regen/s: +4%

Doppelbanger

Doppelbanger

Tier: 15
Max Points: 1

Augment

Hold [action-skill] to end Digi-Clone early.

When Digi-Clone ends he explodes, dealing Physical Area Skill Damage.
The longer he was active, the lower the damage.

Deterrence Field

Deterrence Field

Tier: 15
Max Points: 1

Augment

Barrier now staggers nearby enemies, dealing Shock Skill Damage.

Also, while holding Barrier your Melee Attack Damage is converted to Shock Damage.

Retaliation

Retaliation

Tier: 15
Max Points: 1

Augment

When the deployed Barrier takes damage, you and allies near it gain increased Gun Damage for a short time.

Duration: 3s
Gun Damage: +10%

Boomsday

Boomsday

Tier: 15
Max Points: 1

Augment

SNTNL now also fires Rockets that deal Physical Area Skill Damage.

No Way Out

No Way Out

Tier: 15
Max Points: 1

Augment

MNTIS now pulls enemies to you and hit enemies take increased Damage for a short time.

But increases MNTIS Cooldown.

Duration: 6s
Damage taken: +25%
MNTIS Cooldown: +20%

Almighty Ordnance

Almighty Ordnance

Tier: 15
Max Points: 1

Augment

Once while SNTNL is active you can hold [action-skill] to target an area.

SNTNL fires 4 missiles at the area, dealing Physical Area Skill Damage. Killing an enemy with a missile resets SNTNL's Duration.

Digital Distribution

Digital Distribution

Tier: 15
Max Points: 1

Augment

You deflect some of your Health Damage taken to your Clone.

Health Damage deflected: 25%

Proliferation

Proliferation

Tier: 20
Max Points: 1

Augment

MNTIS gets extra Charges and increases its Damage. The more charges remain the greater the Damage Bonus.

Charges: +2
MNTIS Damage: +20% /charge

Deterrence FieldAlternative passive skills

Charged Relay

Charged Relay

Tier: 5
Max Points: 1

Augment

Near the deployed Barrier you and allies gain increased Movement Speed and Reload Speed.
These Bonuses remain for 3s after moving away.

Move Speed: +11%
Reload Speed: +20%

All-rounder

All-rounder

Tier: 10
Max Points: 1

Augment

Barrier becomes a dome, covering all sides.

Barrier Cooldown: +20%

Deterrence Field

Deterrence Field

Tier: 15
Max Points: 1

Augment

Barrier now staggers nearby enemies, dealing Shock Skill Damage.

Also, while holding Barrier your Melee Attack Damage is converted to Shock Damage.

Retaliation

Retaliation

Tier: 15
Max Points: 1

Augment

When the deployed Barrier takes damage, you and allies near it gain increased Gun Damage for a short time.

Duration: 3s
Gun Damage: +10%

Nanites or Some Shite

Nanites or Some Shite

Tier: 10
Max Points: 1

Augment

Near the deployed Barrier you and allies gain improved Reload Speed, Shield Recharge Delay, and Health Regeneration.

Reload Speed: +11%
Recharge Delay: -33%
Missing-Health Regen/s: +4%