FL4K SkillGuerrillas in the Mist
- GameBorderlands 3
- ClassFL4K
- Skill TreeStalker
- Skill TypeAugment
- Skill Tier5
- Max Points1
- Armor Boost
Guerrillas in the MistSkill Info
Guerrillas in the Mist
Augment
Fade Away no longer ends after 3 shots, but it has less Duration and Critical Damage.
Crit Damage: +25%
Fade Away Duration: 5s
Guerrillas in the MistBoosting Class Mods
Guerrillas in the Mist
Augment
Fade Away no longer ends after 3 shots, but it has less Duration and Critical Damage.
Crit Damage: +25%
Fade Away Duration: 5s
Atomic Aroma
Augment
While Gamma Burst is active, your Pet radiates, dealing constant Radiation Area Damage to nearby enemies.
Not My Circus
Augment
When Fade Away ends, your pet Taunts nearby enemies and receives increased Damage Resistance for a short time.
Taunt Duration: 6s
Pet Damage Resistance: +80%
Loader Pets are unsupported!
Falconer's Feast
Augment
Dealing Damage with Rakk Attack, restores a portion of your Health.
Max-Health restored: 7%
Until You Are Dead
Augment
Your Health Regeneration and Movement Speed bonuses persists for 10s after Fade Away ends.
Endurance
Augment
When you or your Pet kill an enemy during Gamma Burst extends its duration and increases Pet Damage for the duration.
These effects stack.
Max Stacks: 5
Gamma Burst Duration: +3s /kill
Pet Damage: +10% /kill
Trap Card
Augment
While Gravity Snare is ready for activation, you'll throw your Trap at the enemy that downs you.
Duration: 16s
Blind with Anger
Augment
Instead of stunning enemies Gravity Snare Confuses enemies, causing them to attack their allies for a short time.
Confuse Duration: 8s
Burst Aid
Augment
The Rift Gamma Burst creates remains for the full duration, granting Health Regeneration to nearby allies.
Max-Health Regen/s: +20%
Unblinking Eye
Augment
Hitting a target during Fade Away increases your Critical Damage. This resets every 3 hits.
Crit Damage: +75% /hit
Guerrillas in the MistAlternative passive skills
Guerrillas in the Mist
Augment
Fade Away no longer ends after 3 shots, but it has less Duration and Critical Damage.
Crit Damage: +25%
Fade Away Duration: 5s
Unblinking Eye
Augment
Hitting a target during Fade Away increases your Critical Damage. This resets every 3 hits.
Crit Damage: +75% /hit
Until You Are Dead
Augment
Your Health Regeneration and Movement Speed bonuses persists for 10s after Fade Away ends.
Not My Circus
Augment
When Fade Away ends, your pet Taunts nearby enemies and receives increased Damage Resistance for a short time.
Taunt Duration: 6s
Pet Damage Resistance: +80%
Loader Pets are unsupported!